shadowyRoblox developer

Work

Projects

Each project has a write up of what I built, how it works and what went wrong on the way.

012025

Trading system

Send a request, put items in an offer, and both players have to accept and then confirm before anything moves.

What I built

Built all of it, including every piece of UI in the clip. The request popup, the trade window, the item cards, the accept and confirm steps and the swap itself.

  • Luau
  • Roblox Studio
  • RemoteEvents

Read the case study

022025

Money drop effect

Click a block and the cash pops out of it, spreads, then gets pulled into you.

What I built

The whole effect. The label on the block, the burst of notes, the way they fly back to the player and the cash landing at the end of it.

  • Luau
  • Roblox Studio

Read the case study

The top of the explorer tree, showing the shared classes, config and framework modules
032025

Codebase architecture

The structure I set a game up in. Shared code in the middle, services on the server, controllers on the client, one bootstrap each side.

What I built

Set the whole thing up. The framework, the networking layer, the shared classes and utilities, the config split and the bootstraps that start both sides.

  • Luau
  • Knit style framework
  • OOP
  • Net

Read the case study